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Street Fighter Kyoto Project

Street Fighter render video

Street Fighter fighting perspective

Street Fighter fighting perspective

Temple area

Temple area

Onsen area

Onsen area

River section

River section

Second temple, positioned at the back

Second temple, positioned at the back

The assets I made for the level. Rocks Zbrush sculpted, Assets textured in Substance Painter

The assets I made for the level. Rocks Zbrush sculpted, Assets textured in Substance Painter

Wireframe of some of the assets

Wireframe of some of the assets

Example of using tiling textures to avoid using 2 materials

Example of using tiling textures to avoid using 2 materials

Using a material instance to change the textures and adjust the normal strength

Using a material instance to change the textures and adjust the normal strength

Using a master material to add some ambient occlusion to the Torri Gate

Using a master material to add some ambient occlusion to the Torri Gate

Using material nodes to add some wind effect to the banners

Using material nodes to add some wind effect to the banners

Here is my team project which took 12 weeks to complete. The theme of the project was a fighting game level, based off Street Fighter. My work consisted primarily of props and VFX. The main issue I had with the project was using perforce, a software that helped us sync the project between us. My files had difficulty updating in others levels, which resulted in wasted time trying to fix it. Overall though I'm very happy with the project, and very impressed with our unison in creating an interesting, and high quality project.

Team Credits:

Oscar Brittain: https://www.artstation.com/ozwaar

Anna Aruzmanyan: https://www.artstation.com/anna_arzumanyan

Robert Laidlaw: https://www.artstation.com/robert_laidlaw

Alex Khan