My diorama project consisting of 1,268,683 tris
This is my 3D Diorama Project I made within Unreal Engine 5. It took 6 weeks to complete.
We could use as many polygons as we needed, but had a 2048 by 2048 limit on the texture size. Almost all my assets use the same texel density For my medieval tavern i wanted to use warm orange colours for the interior, and cool blue colours for the exterior, to get a nice contrast. I used Zbrush for a few of the more organic meshes and Maya for the hard surface meshes. Quixel was used for the larger assets, which needed tillable materials.
Additionally I made parameters in Unreal, to alter and change a few of the materials, without needing to go into Substance Painter, such as increasing the normal strength or changing the tiling offset