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Medieval Tavern Diorama

My diorama project consisting of 1,268,683 tris

Close up shot, showing the zbrush sculpt of my bricks and the foliage

Close up shot, showing the zbrush sculpt of my bricks and the foliage

Wire frame in Maya of a few models

Wire frame in Maya of a few models

Texturing using a single UV set

Texturing using a single UV set

Zbrush- extruding a tillable mesh from a displacement map

Zbrush- extruding a tillable mesh from a displacement map

This is my 3D Diorama Project I made within Unreal Engine 5. It took 6 weeks to complete.

We could use as many polygons as we needed, but had a 2048 by 2048 limit on the texture size. Almost all my assets use the same texel density For my medieval tavern i wanted to use warm orange colours for the interior, and cool blue colours for the exterior, to get a nice contrast. I used Zbrush for a few of the more organic meshes and Maya for the hard surface meshes. Quixel was used for the larger assets, which needed tillable materials.

Additionally I made parameters in Unreal, to alter and change a few of the materials, without needing to go into Substance Painter, such as increasing the normal strength or changing the tiling offset