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Steel Factory Mobile Project

Video of my scene. Total polycount- 75,817 polys with 1k textures

Wireframe

Wireframe

Group of assets using the same material and UV space

Group of assets using the same material and UV space

Modularity assets

Modularity assets

This is my top down mobile project that I did at uni. I had 6 weeks to complete the project, and my poly limit was 300,000 tris. At the end of my project, I ended up with 75,817 polys within the scene, which is less than a third of the max poly count we can use.

I chose a steel factory for my project, because a lot of the assets would be easy to model, and it was a good opportunity for modularity. All of the assets have a max texture size of 1024 x 1024.

For the liquid metal I used an emissive material to give a sense of heat, and used a rotate node to make them spin. I also used the niagra particle system in Unreal Engine 5, to create the smoke effect for the steel degassers.

I also used as a blueprint, for one of he lights, to provide a flickering effect to the level, when the player goes under the light.